APUPLAY is a  program to interface with a SNES Audio Processing Unit, 
taken from an Actual Super Nintendo. The program is designed to load 
SPC files into the Audio Processing Unit.

Files that should be in this zip.


APUPLAY.EXE 		- The program for loading SPCs
APU_DLL.DLL 		- DLL for interfacing the APU. Required by APUPLAY.exe
schematics.zip	- The Schematics to build the hardware.
	|- APU Interface.bmp - Schematics for Interface
	|- APU Pinouts.txt - Pinouts for APU
	|- Parallel Port Pinouts.txt - Pinouts for Parallel Port

APUPLAY_SRC.zip		- Source Code for APU Play program
	(Visual Basic 6.0 or Later Required to build)
APU_DLL_SRC.zip		- Source Code for APU_DLL.DLL
	(Visual C++ 6.0 or later required to build)
	Code set up for Parallel Port direct connection,
	but the AVR interfacing code is there, just commented
	out.
Read Me.txt		- This File


Credits
    Neviksti   - Parallel Port info and libraries, ATMEL AVR funtions
    AntiRes    - Provider of snes SPC2ROM code, which APUPLAY was based off of
    Datschge   - Inspiration to build the device
    The Dumper - Explained some of the Pinout names
    http://www.codeguru.com - Explanation on use of Resource files in VB


*** - For NT/2000/XP users, you will need some utility like allowio or something
similar, to enable the parallel port access.  This also means you will need 
Administrator Rights to install this utility.



